![]() ![]() Now that it is done, why have I done this? The remake is almost finished! All that is left (aside from a few bugs maybe) are the missing three heroes and one item. ![]() This update is huge, because now all the original mechanics are in. *Lane creeps are revamped as well: No more spawns of mega creeps, like in the original. Unfortunately, as a side-effect, the camps aren't shown on the minimap anymore (the icons are tied to the standard spawner, which has been replaced), maybe this can be resolved in the next update. *The respawn system for creeps is completely revamped: All neutral creeps have now their original respawn-timers and stat-configuration (HP, armor, amount of spawned creeps etc.). *the map is a bit more aligned with the original (tower stats) *All items have their original cool-down timings (in eul-Dota, some items couldn't be bought at start - that mechanic is now in) *The shop system is completely revamped! All items are now sold by the classic shop vendors ("Sena the Accessorizer" etc.) instead of the one-shop system of Dota 2. I am glad to say that Dota Classic reached now version 1.1! It wasn't just Dota 2 with less heroes, but a game of its own. One of the strongest pushers in the game is Necro (raises dead creeps), but because new lane-creeps won't be generated in a lane once their respective barracks are destroyed, destroying the enemy rax cripples necro severly, because he has no more materials for his army! That could flip a game completely. Some things pioneered in this map were never truly picked up, for example: Sieging the base had a bigger role than today, team work was way more important due emphasized classes. It was way more role/class-based, kinda comparable to games like Team Fortress. ![]() The healers acted as hard counters to the summoners, due their mass-dispel abilities. For example, you had couriers and healers (Celeste and Nilirai), summoners (Necro), siegers (Earthshaker). The original dota had a very different playstyle than allstars and the later offshots. So, if you always wanted to experience how it all started, you have the chance now! It's not going to be 100% replica in all areas, that's simply impossible given the engine differences, but it's very close. that's just because so many of them got ported, 28 * 4! Some mistakes are inevitable) *Some damage types could be wrong (magic instead of pure etc. *Some stats of the neutral creeps and their respawn-timers *Leshrac is not a 100% copy, as is Luna's ultimate (working on that) *mega-creeps still there (weren't in the original), working on it to remove them Some things not completely aligned with the original yet: With the exception of the infravision-dog (coming soon) all items ported, all spells and the old layout! *Warcraft 3-like corpse system to make the undead-spells workĪll original heroes ported, with the exception of four! (they will get ported too, just a bit later) *Special exclusive items tied to scourge/sentinel *Killing a barracks stops the respective production Search on the in-game Dota 2 arcade for "Dota Classic" to play it. That map was the beginning, the start of the genre. I was hard at work lately and I have ported the original eul 3.76d Warcraft 3 map to Dota 2! One of the very first Dota maps ever, the original eul-versions from which everything started! Before Allstars, before Guinsoo, before Icefrog, before Dota 2, before LOL, before HON! Before HOTS! ![]()
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